America's school districts "spent billions on technology during the pandemic," reports the Washington Post.
"But now some states are limiting in-school screen time because of concerns about its impact on children."
Nationwide [U.S.] schools invested at least $15 billion and possibly as much as $35 billion from federal pandemic relief funds on laptops, learning software and other technology between 2020 and 2024, according to an estimate by the Edunomics Lab, an education think tank. By last school year, 88% of public schools reported in a federal survey they had given every child a laptop, tablet or similar device.
Now, some states and school districts are walking back their technology use following pressure from parents who claim too much in-school screen time has zapped children's attention spans and left them worse off academically. At least a dozen states introduced or adopted policies this year that attempt to regulate screen time in schools — from prescribing limits to allowing families to opt out of virtual instruction... In Missouri, a bill would require every school district in that state to come up with a screen time policy is making its way through the state legislature. "Ed tech is just big tech in a sweater vest," said Missouri state Rep. Tricia Byrnes (R), who introduced the legislation and blames what she described as the overuse of technology for middling test scores...
Complicating the issue is research that shows students do not see any academic gains when provided with laptops. A meta-analysis of studies on reading comprehension suggests paper-based texts are better than digital-based reading... A body of research has established that excessive or unstructured screen time can have detrimental effects on children, including harming language development, weakening social skills and triggering anxiety and depression. But the effects of school-issued devices and in-school usage on children's development are less understood, said Tiffany Munzer, a developmental behavioral pediatrician and digital media researcher at the University of Michigan. Some studies report that high-quality digital tools can support students' learning goals, Munzer said. But "a lot of the apps that are marketed as educational ... are not actually educational and contain a lot of commercialized content."
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