She Had a Cousin in Tennessee

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She Had a Cousin in Tennessee

Dejima Footbridge - Nagasaki - Japan

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Dejima Footbridge - Nagasaki - Japan

This 40 m long steel footbridge with a timber deck presents a restrained design influenced by its material context and the intention to build modestly in this historical setting. The human scale but also the mainly wooden houses of Dejima define its character. Constructive simplicity was key in the design concept. Clamped to the mainland abutment, the bridge functions as a cantilever, on the Dejima side, so as to avoid the presence of major foundations on the Dejima side of the bridge. Oriental Consultants and Eau-landscape design were the Japanese partners for this project.

PROJECT DATA
Mission - Complete mission for architectural and structural design.
Study - 2013-2014
Execution - 2016-2017
Client - City of Nagasaki
Length - 39m
Architect - Ney & Partners
Contractor - Oshima Schip Building Co.; Kubo Industry Co.; Ltd

Source: Ney and Partners

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DSC08251

DSC08235

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DSC08190

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Formula 1 News

Formula 1® - The Official F1® Website

Bortoleto disqualified from Miami Sprint over technical breach

F1’s stewards have disqualified Audi driver Gabriel Bortoleto from the Miami Sprint due to a technical violation that was picked up on his car post-race.

LIVE COVERAGE: Follow Qualifying for the Miami GP

Live coverage of Saturday's Qualifying session for the 2026 Miami Grand Prix.

The Guardian

Latest news, sport, business, comment, analysis and reviews from the Guardian, the world's leading liberal voice

Kimi Antonelli beats Max Verstappen to F1 Miami GP pole with Lando Norris fourth

  • Antonelli seals third straight pole in tight contest

  • Mercedes star narrowly pips Verstappen; Leclerc in third

Kimi Antonelli took pole position for the Miami Grand Prix with a strong lap, but only by narrowly beating a resurgent Max Verstappen and Red Bull into second place.

Charles Leclerc and Lewis Hamilton were in third and sixth for Ferrari, with Lando Norris and Oscar Piastri in fourth and seventh for McLaren, while Antonelli’s Mercedes teammate George Russell could manage only fifth, four-10ths back from the Italian.

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Slashdot

News for nerds, stuff that matters

What if Tech Company Layoffs Aren't All About AI?

"Running a Big Tech company during Silicon Valley's AI mania may not necessarily require fewer workers or cost less," writes the Washington Post:

Amazon, Google and Meta together have roughly the same number of employees now as they did during an industry-wide hiring binge in 2022, company disclosures show. Growing costs for technical workers and related expenses have often outpaced sales recently. The tech giants' big AI bet hasn't yet paid for itself.

That means AI might be killing jobs not through its labor-saving wizardry but by increasing spending so much that CEOs are pressured to find savings, giving them cover to consciously uncouple from their workforces. Marc Andreessen, a prominent start-up investor and a Meta board director, put it bluntly on a recent podcast. Big company layoffs are a fix for overstaffing and changing economic conditions, he said, but AI provides a convenient scapegoat. "Now they all have the silver bullet excuse: 'Ah, it's AI,'" he said...
"Almost every company that does layoffs is blaming AI, whether or not it really is about AI," Sam Altman, CEO of ChatGPT owner OpenAI, said at a March conference when he listed explanations for AI's unpopularity in the United States.
"Recent history suggests Big Tech companies might not be moving toward a future with fewer workers," the article concludes, "but recalibrating to spend the same, or more, on different people and projects."

So in the end, "AI might soon reduce hiring," the article acknowledges, "But the reluctance or inability of the largest tech firms to cut too deeply so far could also show that the path to making a workforce AI-ready — whatever that means — isn't a predictable straight line charting declining headcount."

Read more of this story at Slashdot.

MetaFilter

The past 24 hours of MetaFilter

This is for all the hackers who are no longer with us

WELCOME BACK TO THE MAZES OF MENACE. It was foretold in ancient times that, when we least expected it, both the old joys and terrors would return to us, and the tunnels and caves would once more run red. The gods rejoice that this time has come at last, for this day sees the release of NETHACK 5.0. Release notes. [more]

Nethack is a venerable roguelike computer game, and by some measures the greatest of them all. Long before Caves of Qud or Dwarf Fortress it was, still is, a game of surprising depth, at a time when no other games had anything near it. Find out more about NetHack on the NetHack Wiki, which at this moment hasn't been updated for 5.0. (I am more used to writing Nethack without the internal capital h, so in deference to my muscle memory I'll more often write it that way here.) The history of the game. The venerable roguelike game got its start as a remake of Jay Fenalson's Hack (1981), itself a recreation of Rogue (1980), and which was remade by Andries Brouwer (1984). The first version of Nethack, sometimes stylized ad"NetHack" was 1.3d, posted to Usenet by DevTeam leader Mike Stephenson in June 1987. Nethack 3.0 (July 1989) saw major changes to the gameplay. Nethack 3.1 (January 1993) greatly changed the dungeon. Subsequent versions continued to add new features. In the time since sometimes there have been great pauses in its history. Nethack 3.2 arrived April 1996; Nethack 3.3 in 1999; Nethack 3.5 in 2002; Nethack 3.6 in December 2015. I would like to tell you more about what's in this version of the game, but I literally JUST FOUND OUT.